Tuesday, 15 May 2018
Saturday, 3 February 2018
Shadow of the Colossus Review
Shadow
of the Colossus is a legendary game and rightfully so. By coming to
PlayStation 4, the players can finally experience the game as the authors
intended, that is without any technical compromises. How did the new
studio Bluepoint manage with this remake?
It
was 2006 and I somehow got to this gem on PlayStation 2. I must say that I've
missed its predecessor, Ico, which was hard to find back then, but I
got hooked on this unusual game where your sole goal is to defeat all
the bosses. The original game, however, was plagued by the lower
framerate, which was sometimes dropping to intolerable values.
Despite that, the game was highly praised and got great reviews. In
2011, Sony has released a remaster with higher framerate for PlayStation 3,
made by the very same Bluepoint. So why are we returning back to the
colossi again for the third time? I can only assume that during the
remastering the game they thought the game would look a lot better in
current gen graphics with modern shaders and particle effects, so
they have called upon Japan Studio for help and guidance. Thus,
Bluepoint have created all of the art assets from scratch and all the
previously low-res textures received a well deserved upgrade while
keeping the source code and animations intact. If you think this was
a waste, watch a video comparison of all three versions. On a regular
PS4, you can achieve a stable 30fps, while PS4 PRO gives you the
option to play in 60fps on 1080p resolution.
SOTC
has a story full of emotions taking place in a seemingly empty world.
It´s primarily inhabited by the sixteen colossi, which our main hero
must kill if he wants to resurrect his girl. It would be impossible
to achieve in the land of the mortals, however, Wander has heard
about a strange foreign land, where a god called Dormin can resurrect
the dead. Determined, Wander embarks upon a long journey into the
Forbidden land, where entry is punished. As soon as you see the
weirdly structured bridge for the first time, you can recognize
Fumito Ueda's signature
architecture from Ico. You'll
find many ruins and empty building which silently tell the tales of
the old battles or the lives of its people. Wander, however, did not
come to learn about these interesting tales of the old civilizations.
After he gently puts down Mono on the altar, an ancient voice speaks
out. Realizing that you are carrying the sacred sword, Wander is
given his first task. Not heeding Dormin's warning that the price for
this deed might be too high, Wander gets on his trusty steed, Agro,
to fulfil his mission to take down all of the sixteen majestic
colossi.
This
is just a short intro, but the game contains minimum cutscenes and
focuses mainly on gameplay. The game gives you a vast world to
explore which is fun to traverse. In order to not get lost, you can
always check your position on the map or just use the landmarks to
orient yourself. You'll find plenty of unique rock formations,
Stargate-like rings in the desert or pillars jutting out of the
ground around that one corner. If you ever feel you lost your
objective, there is an easy solution. Your sword is not just any
random weapon. It reflects sunlight which can help you light up dark
areas or, most importantly, point to the precise location where the
next colossus is hiding. If Wander would try to get into this land on
foot, he would probably still be running on that super long bridge
you find at the beginning of the game. Luckily, his companion, mare
Agro, is really fast and can tackle long distances with ease. You do
not control her directly but by pulling her reins to turn or stop.
You need to give her a kick to go faster. It's very effective and
galloping across the plains never felt so majestic before this game.
Agro will usually always try to reach you, but if you ignore her, she
will try to keep herself occupied by eating the grass or drink from a
spring you found. Sometimes she will start walking into the distance
on her own but you can always call her back with a shout or a
whistle, if she is too far away.
The
world of SOTC is mostly deserted but beautiful. Wandering through
centuries of nature unspoiled by human hands is thrilling and is
accompanied by her serene sounds. From the rich green forests full of
chirping to the wind blowing around statues half buried in countless
sand dunes. You will visit several lakes, full of fish, whose silence
is interrupted by Wander's splashing in the water. There is no time
limit to achieve your main goal and that gives you the opportunity to
just stop and look around. To think about how this ancient, crumbled
city used to look like at the height of its existence. It´s so easy
to just take a stroll through the forest, catch a few lizards to get
an improved grip or search for the exotic fruit, which prolongs your
life. You can even try to latch onto a passing flying hawk or a fish
and see how long can you hold on for. There are lots of different
things to do to keep yourself occupied in between the hunts for the
colossi. This is strengthened by the stunning visuals, which changed
quite a lot since PS2 was around. While the former blocky design was
necessary in the past, now it's just a choice in places, where it
actually fits. Many times I've stopped just to look at closer at
those sharp textures on the rocks and ravines to make the best
screenshot. Particles were also improved. Your horse now leaves hoof
prints in the sand and Agro's tail and mane playfully flutter in the
wind. The fur on the colossi bends as you climb over it as well.
There are other effects like light mist above lakes and inside
forests, sand coming off rocks in the desert and I have never seen so
many patches of lush green grass in one place.
The
battles with the colossi could be regarded as their own levels and
are the biggest draw of the game. Every colossus has a different
design, size and behaviour. Some are more aggressive than others and
in order to beat them, you need to search for their weak points. Your
bow serves more to draw attention of the colossus to that tiny human
on the ground, which is you. Your special sword, on the other hand,
is the only thing which can do any damage, though, and has to be
stabbed into the glowing spot until enough of the black fog escapes.
Once you have conquered the beast, it helplessly topples into a
rubble of rocks and sand, as if it was just an empty shell. To climb
upon such a monster is not easy. Luckily for Wander, part of their
bodies is covered by thick fur which he can grab onto. It's not
possible all the time, however, and you might need to find a way to
flip over the colossus to reveal a climbing spot. Holding onto the
alerted enemy is not an easy task either, as it will start to rock
backwards and forwards as soon as he finds out that you are on his
shoulder. This is where Wander's grabbing strength comes into play.
You start with a small circle, which depletes rather quickly, but by
eating lizard´s white tails, you can improve it significantly. The
lizards are usually hidden around the checkpoint shrines but catching
them is not easy as they are fleeting. If you manage to hold on
(taking breaks on your grip can replenish it much faster at a risk of
falling off), you have to search for the colossus' weakness which
your sword can expose. Each glowing mark will take several charged up
stabs before you have to move to the next one, but it is usually
between two or three before the colossus succumbs to your will. The
difficulty of each fight varies and while some are harder than
others, it is not overly difficult. Sometimes you just need to use
your environments to your advantage and lure the colossi where you
need them, whether it be by hiding so it can't see you and it is fun
to find out what works. If you'll take too long, Dormin will also
give you a hint on how to proceed. The whole fight can take from
several minutes to half an hour, depending on your skills and
knowledge of the game.
The
source code of the game stayed while all the 2D and 3D objects where
swapped out for their higher polygon versions. Bluepoint did an
excellent job here while adhering to the structure of the original. The viewing distance has been vastly improved and now you can see 3D objects in the distance with ease. Graphics are not the only one which received an update, however. Even
though the voice over, sounds and music stayed the same, they were
all improved and now sound much higher quality. It is a joy to listen
to Agro's hooves hitting the ground or immerse yourself into the
majestic orchestra which accompanies your efforts to slay the beasts
and fuels your efforts. Other times it can evoke a calm, melancholic
atmosphere when you discover new locations. The intro and outro
tracks bear a strong emotion but you should definitely listen to the
whole soundtrack as it is brilliant. The controls were a bit clunky
in the original but the developers have made Wander's motions more
fluid and added two more modern control schemes. Unfortunately, both
of them place the horse control on the triangle, which you need to
hold down and it is very uncomfortable if you're trying to move the
camera around with your right thumb at the same time. I have solved
this by setting the horse command to R2 and grab to R1 instead in the
PS4 settings and it was a lot better this way.
To
beat the game for the first time takes about 8-10 hours. It is a bit
of a shame that Bluepoint did not try to go further and bring back
the missing eight colossi, which did not make the cut in the end.
Throughout the world you'll find many deserted places, which almost
beg for another epic confrontation. Time trials are back and if you
beat enough of them you'll get extra items just like in the original
(different weapon types, masks, or even a parachute). The main menu
also offers concepts and screenshots to look at. At the beginning,
you can choose from three difficulties – easy, normal and hard. I
recommend going for hard as the colossi have more weak points this
way and take longer to kill, as the game itself on normal seemed too
easy. After beating the game you'll also unlock new game + and you
can play the game in different screen filters. There is a newly added
photo mode which is nice but I was a bit disappointed you can't
position the camera freely.
SOTC
is still a unique title just like when it came out originally. If you
have played it back then, on PS2, it won't harm to refresh your
memory again in a much better visuals and in high-res with stable
framerate. Even if you already own the PS3 remaster, this is a
perfect remake worthy of your purchase. Thanks
to Bluepoints hard work, new
gamers can now fully enjoy this masterpiece in
the shadow of the colossus.
Score: 10/10
+16
unique colossi battles
+ horse
riding
+ stunning
scenery
+ technical
improvements
+ orchestral
music
+ time
trials
- static
photomode
- controls
still need tweaking
Hellblade: Senua's Sacrifice Review
Celtic
warrior Senua is embarking on a treacherous path to save her beloved
from death. Accompany her on this journey to find Senua's true self!
Do
you go through this as well? After finishing a game you feel empty.
You want more, but you know that repeated playthroughs will never be
the same as the first time. I think I felt like this after finishing
SOMA and more recently, Talos Principle. Both games make you think
about things which you do not stop and ponder about on a daily
basis. What is consciousness? In Hellblade, Ninja Theory got together
with professionals and doctors to show us how mental health issues
can affect an individual. The game offers a bleak, but interesting
insight upon a psyche of a suffering person.
We
learn who Senua is and where she comes from as the game goes on. At
the beginning, we witness how she tries to reach Niflheim on her
little raft, the land which is the entry to Helheim, her final
destination. In Viking hell it is Hela, the ruler of death, who is
the only one capable of returning a lost soul back from the
Underworld. Getting to Helheim will not be easy. The bridge is
guarded by a giant door with two large emblems and in order to unlock
it, Senua needs to delve deep into the domains of Viking gods Surtr
and Valravn. It is up to you which you go through first but both
offer a very different experience. If you know about Surtr and what
he is, you can already guess that this path will be like walking
through inferno. He is the god of fire and Senua has to step a foot
on the scorched ground, which still bears the screams of the people
which burned to death there. To get through this fiery place, Senua
must activate Surtr's signs scattered across the land. Touching one
will materialize the moment when the fire consumed everything and you
have a short time to get out of there and avoid choking to death.
Luckily
our heroine is not helpless, she is a skilled warrior after all and
knows how to handle her sword. Later on, she will even master slowing
down time as certain enemies can only be damaged in that state. You
have one button for a light attack, second button for a heavy attack,
one for dodging which is very important, and last one is for
blocking. As I have been playing the Devil May Cry series for several
years, this felt a bit too simplified to me and while you can lock
onto enemies, you cannot really chain combos too much. The battles do
not happen often and are usually spaced in between puzzle sequences.
On higher difficulties the enemies get a lot tougher and dodging is
something you have to master. I definitely recommend a gamepad,
though, a keyboard might not be too comfortable.
Second
boss is Valravn, the master of illusions and will drag you through a
dark forest, where nothing is as it seems. If you ever get stuck,
know, that looking at things from a different angle can help a lot.
The way forward is blocked by raven insignias and to do that, you
have to align the correct three symbols. If you persevere and kill
Valravn, the way to the bridge will be open. It is not, however, the
end of your journey, but merely a beginning to understand Senua's
past. The game has some interesting mechanics up its sleeve but you
have to discover that on your own.
All
of this is merely a vehicle to express Senua's true feelings. Those,
who are going or went through something similar, will understand. It
is best to describe as being lost in hopelessness and fear, to know
nothing will make you happy. Just like Senua, who lost everything.
You will just know that something went horribly wrong in her past,
something she chose to block out. Something which will never fully
heal and caused other personalities emerge in her mind. She is not
alone on her journey – there are others, voices of encouragement,
cowardice and fear, but also of bravery. They are always present,
just like the darkness which sleeps within our heroine. You will hear
their whispers, quiet or loud. If you are unsure on where to go, some
will mock you. Others will doubt your abilities. It is something I
had not experienced it before in a game and it hard to explain and
better to hear on your own. Besides your own voices in your head
there are also other characters, which emerge over time. Druth is a
mysterious ally, whose purpose is to guide you. His stories tell you
more about the Viking gods and their customs. Throughout the game
you'll also find rune
stones and if you find them all, you´ll
receive an extra scene at the end. Senua is not by any means ordinary
and sees symbols and faces everywhere, where normal people see
mundane objects.
Sometimes it´s just a
play of shadow and fire, but it's enough for the symbol to appear.
The search gets progressively harder, but
there are indicators on the screen if you are close enough to one.
The
graphics are beautiful and the game supports 4K resolution as well,
if you have a good enough pc to run it. The sunset views above the
bridge leading to Helheim, the fiery paths of Surtr, or storms in the
dark forest are just a few environments which you will keep pressing
F12. Senua's
own character model has been made with the slightest details and
sometimes it is hard to believe, she is not real. I must applaud the
developers here,
because it gives Senua more credibility and she also has a natural
face mimicry. How she looks at you, the player, feels unique, like
you are there with her all along. It is hard to not feel the
oppressive
uneasiness together with her. That is the price which is worth to pay
because Hellblade is an experience which no other game can give you.
The
sound engineering is done exceptionally well and it is recommended to
play only with your headphones on, otherwise you might miss a lot.
The voices, which haunt Senua throughout the game, have various
volume and are important part of the game. The voice acting is
professional and particularly Senua's voice actor sounds impactful
(she received an award for it) and she did a great job on portraying Senua's
pain. She definitely belongs to one of the best video game characters
introduced to us in 2017. The music is more atmospheric and changes
dynamically, depending what is happening on the screen. It will
reside in the background when solving puzzles, other times it rumbles
when you are slicing through your enemies. Sometimes even you are not
sure if the developers are just playing you, or there are legitimate
reasons to be alarmed. The biggest minus is that some mechanics are
being repeated maybe too often (especially the puzzles which consist
of lining up the symbols) and the fights can get a bit taxing over
time. However, as the game is only about 8-9 hours long, which passes
quite fast, these faults do not interfere too much.
You
should know the least before playing this game. Do not watch the
videos, maybe look at a few screenshots. Play this with your
headphones on and best at night. Leave yourself to be dragged into
the dark world and engulf yourself into darkness together with Senua
and her alter egos. Stand against her worst nightmares and grab your
sword tightly into your hands. Only by witnessing the truth you can
overcome the hardship which awaits you. There is no way back, the
raft is gone and the world of unknown stands before you.
Score:
8,5/10
(PC version)
(PC version)
+
exposure of mental health problems
+
great atmosphere
+
believable characters
+
beautiful visuals
+
audio
-
repeated puzzles
-
fights can get repetitive after a while
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