Thanks
to the recent alpha leaks, we now know that Soul Reaver underwent
extensive changes during its development process. Several years ago,
a few beta builds have been exposed and I did an extensive beta comparison with the final version of the game. That showed us the
transition just before the game's
shipping in mid August in comparison to the May and July builds of
the game. Some of the changes were more subtle, but unfortunately,
they did not contain any of the cut content of the game such as the
Undercity, Smokestack, Kain's
retreat or deleted forges.
Examining
the different beta builds, I was able to compare in detail on how the
game progressed and what type of changes were made between these
versions. With the newly emerged alpha builds, this gives me further
material to compare and come to the conclusion that the retail
release version has been somewhat downgraded since its alpha stages.
This is mostly apparent in the resolution of game's
textures, which has been notably lowered but lighting has on the
other hand was more or less improved. The draw distance is a bit hit
and miss and areas which had a farther draw distance are often found
to be the opposite when comparing between the alpha and the retail
version. Notice also the shift from strangely colourful spectral
realm to a more unified bright blue/green colours as seen in the
retail version. There is also a case of missing polygons on Raziel's
body in 16th Feb build. It seems that in an effort to
maintain his chest and lower jaw visible even with the cowl on, the
developers accidentally flipped over certain polygons on his body. In
the case of top of the buildings, these seem to be more conscious
removals in an effort to improve framerate and remove anything not in
player's sight from the
screen.
Below
are examples of the most notable changes in the different builds. If
there were significant changes in more than one build, I have
included them in the comparison. I have split this up according to
the areas and always tried to included the exact shot from all
builds, or at least an approximation. However, there are certain
cases where this wasn't
possible or that the location has moved. If you prefer to view the screenshots in higher resolution, download below!
Hi Raina,
ReplyDeleteI know this comment is not exactly related to the topic of the article, but is there any chance that you could share the "Overworld Spectral" track for Soul Reaver 2 as it sounds on PC? I've just learned that there is a bug in the PC version of the game, and as a result, the track there is corrupted. There's a YouTube video about this issue here: https://www.youtube.com/watch?v=f-pUiCAvuLc (there's even a comment from you there stating the the PS2 version sounds OK).
As for the original Soul Reaver, I'm looking forward to more vids about the alphas. Keep up the good work!
Hey Olaf, no worries, I was aware of the issue so I have made PS2 version of the SR2 soundtrack due to this issue. You can find it on the right side bar on this blog. Thanks a lot for watching my alpha videos! :)
DeleteRaina,
DeleteThanks, found it! It's the first time I get to listen to this track in its entirety!
I've played SR 2 for the first time some fifteen years ago (if not more), so it's all the more amazing to discover something new about this game today!
Stay safe!
Wow!!!!
ReplyDeleteThis is better than Christmas!