Showing posts with label Soul Reaver Remake. Show all posts
Showing posts with label Soul Reaver Remake. Show all posts

Monday, 5 October 2015

Soul Revenant project update

I apologize for being silent for a few months, but we are back with some new content to show you. Our environmental artist Francesco has  finished the Underworld section of the game and now moved on to modelling the Abyss and the Sanctuary area. These are the current screenshots from the Underworld area (work-in-progress):

 The vortex of souls

Tunnel leading out of the main chamber

In front of the Warp Gate

 The exit to the Underworld

The exit to the Underworld in material realm

Dumahim training chamber

In spectral
On the way to the Sanctuary

Tuesday, 27 May 2014

Turel's clan territory and Lt. Raziel skin

Since the Undercity is done now, I have started working on the Smokestack area and overhead mountain paths leading to it. Follow me on facebook, where I post updates frequently. Here are the latest screenshots I took from the Smokestack/mountain area:





Also, I got an idea to have a little easter egg in the game. Since we never got to play as Lt. Raziel in Soul Reaver, I have decided to put him in my remake as an unlockable skin.




Monday, 12 May 2014

The Undercity and the Priestess

In the last two weeks I was focusing on redoing all of the Undercity and incorporating it into the world of SR. I have used several bits of the existing City architecture and used some of them to built the new Undercity part. I have also applied the released Undercity textures on the new levels to create an authentic feel. I won´t spoil where the entrance to the Undercity is as you have to find it yourself, but I hope you will find the additional area exciting to explore and solve the new puzzles. 





Compare with the original screenshots (source: Arnold Ayala´s blog):




Also, here is the Priestess as she will appear in the game:




Compare with original Priestess sketch (recoloured by me):

Tuesday, 1 April 2014

New footage and screens from Soul Revenant

I finally got back to working on the game again and put all the levels in the world so they are pretty much ready for putting in decorations, torches, etc. I have recorded a short video of how it looks like so far. Bear in mind that animations, enemies, abilities, lighting, etc. is all unfinished and will require lots of work and tweaking. Like the project on Facebook for more news and screenshots!




Friday, 3 January 2014

Competition winners and more SoulRev screens *UPDATE*

The winners of the Christmas competition are Tube Reaver for the fastest email with all the screens and he won Trine 2 Complete Edition and Baziel, who won Serious Sam double pack. Alas, I didn´t get more emails, so I hope you at least enjoyed the SoulRev demo. I have currently finished the material version of Necropolis and going to tackle its spectral version. I have also used Daniel´s higher res textures for the chapel and started working on the northern vastes part. Hope you like the new screenshots! (They are still WIP so I haven´t tweaked a lot of the textures yet for example).

UPDATE: I have uploaded more screenshots below.
















Saturday, 21 December 2013

Soul Revenant demo and Christmas Contest

Hello my dear readers,

since Christmas and New Year are just around the corner I decided to make something special for you this year. I have prepared a short demonstration on how my SR remake goes along and with it, I´ve thought it might be fun to get you involved in a small contest and you can win some games too!

In order to win one of the prizes (Steam game keys) you have to find 20 Christmas presents which I hid within the demo. Download the demo and the instructions on how to participate. The instructions also contain the controls, so don´t forget to download it as well! Enjoy!

Note: Please make sure you download the correct file as pictured below. Also no installation necessary for you to play.

Update: Reuploaded on Mediafire

I hope you will like the demo and have fun with the competition!

Merry Christmas and happy New Year to you all!

Saturday, 14 December 2013

Soul Revenant Update - Adding Raziel´s territory

After a two month break I decided to continue with work on the project. In the last few days I have been adding decoration to the Sanctuary of the Clans and also worked on putting together Raziel´s stronghold and added to the game. I still have to add the spectral version of it, but as it is a rather tedious and long process, I´ll try to add in the next few days. If all goes well and I´ll get together with my programmer next week, I might be able to release a playable demo before Christmas. Just bear in mind it is only a small demonstration as you can´t really fight anybody (I´ve placed few enemies in so you can see them in few spots), has bugs and collision problems, have to iron those later. Like us on facebook if you support our cause, thanks!

Below are screenshots from the newest build and a sample of higher res flags which I made to replace the old ones.