The Soul Reaver sword I always felt needed a make over and while the developers were severely limited by the polygon count, I have somehow managed to apply the SR2 texture to it in the end. I always felt it looked more like its BO1 counterpart, while the intro had the awesome new design. The way the texture is applied to its model is by no means perfect and is even used for its brief spectral appearance which looks strange, but I think it worked out in the end. The rest of the enemies and characters were more straightforward and some of the bosses even uses HD skins released by the devs themselves (Melchiah and Zephon).
Another thing needing improvements was the font. For some reason the Dreamcast default one shows up really badly in the emulator, so thanks to AesirHod, this font has now been fixed up and letters no longer bleed over each other. Also, the in-game buttons and arrows did not look best even upscaled, so I have drawn brand new ones. The only thing which I could not touch is the particle effects - any attempt at upscaling them or just using higher resolution texture for them would result in various screen artefacts (square ripples, square fire, corrupted looking glyph symbols, etc.).
There are also a few alpha textures applied on some objects and some minor adjustments present in this pack. Originally, I wanted to include a lot more alpha textures but the way the objects have been re-textured made it impossible to apply them (especially the Oracle's cave side doors, they now use 4 repeating textures to save memory). Long time ago I also asked Convalise if I could use his high res warp gate symbols for Soul Revenant, while that is on currently hiatus, some of his symbols have been reused in this texture pack (Abyss, Sarafan Tomb, Chronoplast, Stone and Sunlight Glyph).
In the end, I got so absorbed into this project that I had to turn off any distractions, steam, discord, even my browser. If I wanted this to be done fast, the only prospect was to keep on working. I am glad that it is done now and any future updates won't be nowhere near as hard to implement as the initial organising and tile cutting. When I have replayed PS1 version to get comparison shots for this article, I had a small shock from how pixelated the whole game looks now to me. I got so used to the new visuals that forgot what it was like to work with 2MB of RAM (1MB of VRAM) which is absolutely insane and to this day I have no idea how the developers made it work together with a seamless shifting world. Soul Reaver will always be that special game for me which I just can't ever forget. I hope Soul Reaver fans out there will find this texture pack to be enjoyable addition.