Shadow
of the Colossus is a legendary game and rightfully so. By coming to
PlayStation 4, the players can finally experience the game as the authors
intended, that is without any technical compromises. How did the new
studio Bluepoint manage with this remake?
It
was 2006 and I somehow got to this gem on PlayStation 2. I must say that I've
missed its predecessor, Ico, which was hard to find back then, but I
got hooked on this unusual game where your sole goal is to defeat all
the bosses. The original game, however, was plagued by the lower
framerate, which was sometimes dropping to intolerable values.
Despite that, the game was highly praised and got great reviews. In
2011, Sony has released a remaster with higher framerate for PlayStation 3,
made by the very same Bluepoint. So why are we returning back to the
colossi again for the third time? I can only assume that during the
remastering the game they thought the game would look a lot better in
current gen graphics with modern shaders and particle effects, so
they have called upon Japan Studio for help and guidance. Thus,
Bluepoint have created all of the art assets from scratch and all the
previously low-res textures received a well deserved upgrade while
keeping the source code and animations intact. If you think this was
a waste, watch a video comparison of all three versions. On a regular
PS4, you can achieve a stable 30fps, while PS4 PRO gives you the
option to play in 60fps on 1080p resolution.
SOTC
has a story full of emotions taking place in a seemingly empty world.
It´s primarily inhabited by the sixteen colossi, which our main hero
must kill if he wants to resurrect his girl. It would be impossible
to achieve in the land of the mortals, however, Wander has heard
about a strange foreign land, where a god called Dormin can resurrect
the dead. Determined, Wander embarks upon a long journey into the
Forbidden land, where entry is punished. As soon as you see the
weirdly structured bridge for the first time, you can recognize
Fumito Ueda's signature
architecture from Ico. You'll
find many ruins and empty building which silently tell the tales of
the old battles or the lives of its people. Wander, however, did not
come to learn about these interesting tales of the old civilizations.
After he gently puts down Mono on the altar, an ancient voice speaks
out. Realizing that you are carrying the sacred sword, Wander is
given his first task. Not heeding Dormin's warning that the price for
this deed might be too high, Wander gets on his trusty steed, Agro,
to fulfil his mission to take down all of the sixteen majestic
colossi.
This
is just a short intro, but the game contains minimum cutscenes and
focuses mainly on gameplay. The game gives you a vast world to
explore which is fun to traverse. In order to not get lost, you can
always check your position on the map or just use the landmarks to
orient yourself. You'll find plenty of unique rock formations,
Stargate-like rings in the desert or pillars jutting out of the
ground around that one corner. If you ever feel you lost your
objective, there is an easy solution. Your sword is not just any
random weapon. It reflects sunlight which can help you light up dark
areas or, most importantly, point to the precise location where the
next colossus is hiding. If Wander would try to get into this land on
foot, he would probably still be running on that super long bridge
you find at the beginning of the game. Luckily, his companion, mare
Agro, is really fast and can tackle long distances with ease. You do
not control her directly but by pulling her reins to turn or stop.
You need to give her a kick to go faster. It's very effective and
galloping across the plains never felt so majestic before this game.
Agro will usually always try to reach you, but if you ignore her, she
will try to keep herself occupied by eating the grass or drink from a
spring you found. Sometimes she will start walking into the distance
on her own but you can always call her back with a shout or a
whistle, if she is too far away.
The
world of SOTC is mostly deserted but beautiful. Wandering through
centuries of nature unspoiled by human hands is thrilling and is
accompanied by her serene sounds. From the rich green forests full of
chirping to the wind blowing around statues half buried in countless
sand dunes. You will visit several lakes, full of fish, whose silence
is interrupted by Wander's splashing in the water. There is no time
limit to achieve your main goal and that gives you the opportunity to
just stop and look around. To think about how this ancient, crumbled
city used to look like at the height of its existence. It´s so easy
to just take a stroll through the forest, catch a few lizards to get
an improved grip or search for the exotic fruit, which prolongs your
life. You can even try to latch onto a passing flying hawk or a fish
and see how long can you hold on for. There are lots of different
things to do to keep yourself occupied in between the hunts for the
colossi. This is strengthened by the stunning visuals, which changed
quite a lot since PS2 was around. While the former blocky design was
necessary in the past, now it's just a choice in places, where it
actually fits. Many times I've stopped just to look at closer at
those sharp textures on the rocks and ravines to make the best
screenshot. Particles were also improved. Your horse now leaves hoof
prints in the sand and Agro's tail and mane playfully flutter in the
wind. The fur on the colossi bends as you climb over it as well.
There are other effects like light mist above lakes and inside
forests, sand coming off rocks in the desert and I have never seen so
many patches of lush green grass in one place.
The
battles with the colossi could be regarded as their own levels and
are the biggest draw of the game. Every colossus has a different
design, size and behaviour. Some are more aggressive than others and
in order to beat them, you need to search for their weak points. Your
bow serves more to draw attention of the colossus to that tiny human
on the ground, which is you. Your special sword, on the other hand,
is the only thing which can do any damage, though, and has to be
stabbed into the glowing spot until enough of the black fog escapes.
Once you have conquered the beast, it helplessly topples into a
rubble of rocks and sand, as if it was just an empty shell. To climb
upon such a monster is not easy. Luckily for Wander, part of their
bodies is covered by thick fur which he can grab onto. It's not
possible all the time, however, and you might need to find a way to
flip over the colossus to reveal a climbing spot. Holding onto the
alerted enemy is not an easy task either, as it will start to rock
backwards and forwards as soon as he finds out that you are on his
shoulder. This is where Wander's grabbing strength comes into play.
You start with a small circle, which depletes rather quickly, but by
eating lizard´s white tails, you can improve it significantly. The
lizards are usually hidden around the checkpoint shrines but catching
them is not easy as they are fleeting. If you manage to hold on
(taking breaks on your grip can replenish it much faster at a risk of
falling off), you have to search for the colossus' weakness which
your sword can expose. Each glowing mark will take several charged up
stabs before you have to move to the next one, but it is usually
between two or three before the colossus succumbs to your will. The
difficulty of each fight varies and while some are harder than
others, it is not overly difficult. Sometimes you just need to use
your environments to your advantage and lure the colossi where you
need them, whether it be by hiding so it can't see you and it is fun
to find out what works. If you'll take too long, Dormin will also
give you a hint on how to proceed. The whole fight can take from
several minutes to half an hour, depending on your skills and
knowledge of the game.
The
source code of the game stayed while all the 2D and 3D objects where
swapped out for their higher polygon versions. Bluepoint did an
excellent job here while adhering to the structure of the original. The viewing distance has been vastly improved and now you can see 3D objects in the distance with ease. Graphics are not the only one which received an update, however. Even
though the voice over, sounds and music stayed the same, they were
all improved and now sound much higher quality. It is a joy to listen
to Agro's hooves hitting the ground or immerse yourself into the
majestic orchestra which accompanies your efforts to slay the beasts
and fuels your efforts. Other times it can evoke a calm, melancholic
atmosphere when you discover new locations. The intro and outro
tracks bear a strong emotion but you should definitely listen to the
whole soundtrack as it is brilliant. The controls were a bit clunky
in the original but the developers have made Wander's motions more
fluid and added two more modern control schemes. Unfortunately, both
of them place the horse control on the triangle, which you need to
hold down and it is very uncomfortable if you're trying to move the
camera around with your right thumb at the same time. I have solved
this by setting the horse command to R2 and grab to R1 instead in the
PS4 settings and it was a lot better this way.
To
beat the game for the first time takes about 8-10 hours. It is a bit
of a shame that Bluepoint did not try to go further and bring back
the missing eight colossi, which did not make the cut in the end.
Throughout the world you'll find many deserted places, which almost
beg for another epic confrontation. Time trials are back and if you
beat enough of them you'll get extra items just like in the original
(different weapon types, masks, or even a parachute). The main menu
also offers concepts and screenshots to look at. At the beginning,
you can choose from three difficulties – easy, normal and hard. I
recommend going for hard as the colossi have more weak points this
way and take longer to kill, as the game itself on normal seemed too
easy. After beating the game you'll also unlock new game + and you
can play the game in different screen filters. There is a newly added
photo mode which is nice but I was a bit disappointed you can't
position the camera freely.
SOTC
is still a unique title just like when it came out originally. If you
have played it back then, on PS2, it won't harm to refresh your
memory again in a much better visuals and in high-res with stable
framerate. Even if you already own the PS3 remaster, this is a
perfect remake worthy of your purchase. Thanks
to Bluepoints hard work, new
gamers can now fully enjoy this masterpiece in
the shadow of the colossus.
Score: 10/10
+16
unique colossi battles
+ horse
riding
+ stunning
scenery
+ technical
improvements
+ orchestral
music
+ time
trials
- static
photomode
- controls
still need tweaking
No comments:
Post a Comment